Which is what I learned by creating this.
Good morning/afternoon/night
This was my first time creating a game for a gamejam. When creating this little game I mainly focused on making the game visually decent as I am a person who doesn't have the best art skills. But I have had problems with this game, there is code that clearly needs a rewrite, the graphics could be improved more and the gameplay is nothing like it was going to be. So I wanted to share a little what I think will improve or take into consideration the next time I make a game for a gamejam
The intro and its code
In general, I think I do good code but when I do things in a hurry it ends up being very, VERY bad. Especially the opening cinematic was a horror for me to do. I had never done something similar and the resulting code is very bad, now that the jam is over I have a better idea of how to do cinematics in the future.
The initial idea and how I have no idea how to make a rhythm game
The initial idea was to make a rhythmic game, a loop would be repeated indefinitely with a loop of keys to press. Within this loop there was a special combo that you had to do perfectly to advance to the next loop. Every time you failed in the special chain the opponent would take advantage. There would be 3 loops each one more difficult than the other.
That was my idea, to try to do something that I had never done before to learn how to do it, the problem is that I didn't have the time to learn how to do it. The result was about 6 hours of the jam wasted. I had to go to something simpler and end with what is the current gameplay of the game.
The first time I put effort is the graphics
This is one of the points that I liked the most in the game. Usually I code something and then think about what I use to represent things in the game. In this game I started directly with the graphics before the gameplay, which was half a mistake and half successful because later I had less time for the gameplay of the game.
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